Infinite Antlion
EARTH 3

Infinite Antlion

  • ATK:
  • 1200

  • DEF:
  • 1500

  • View:
  • 3525




Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
67± 6/ 100
Power Score
Intrinsic 65
Deck 68

Infinite Antlion — Power Evaluation

Final Score: 67 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 68 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Hand trap, Material body

Why it scores here

Infinite Antlion is a Level 3 Insect that reliably reaches the field: it Special Summons from hand when an opponent's monster attacks, and it is a 1200-ATK body that converts into a 1700/2000 equip-backed body from hand or GY. Its main value is a once-per-turn, battle-step destroy that removes one opposing card, but it must also destroy one of your own, so the trade is roughly even rather than card advantage. The 1200 ATK and 1500 DEF earn nothing by themselves; the score comes from being live in many Insect-based shells (123 decks, 23 archetypes) and from running cheaply, with no combo data to lift it further.

Axis scores

Axis Score Evidence
Accessibility 78 Hand Special Summon on an opponent's attack plus Insect equip from hand or GY make it live in hand and GY across many routes (verified text; deck spread in 23 archetypes, observed).
Combo & Conversion 40 No recorded boards exist, so conversion is text-only: a 1-for-1 destroy and a stat-boost equip with no proven board build (inferred).
Resource Economy 40 The destroy costs one of your own cards to remove one of theirs, and the GY equip is a body recycle rather than real card advantage (verified text, inferred).
Effect & Interaction 65 Battle-step destroy and hand summon against attacks give real but Insect-gated interaction; neither effect negates (verified text, observed deck use).
Material Utility 60 A Level 3 Insect body that is a clean generic material; the effect does not depend on the card being active (inferred from text).
Resilience & Flexibility 55 Works from hand, field and GY across different turns and phases, but its key effects are once per turn each and are easily stopped (verified text, inferred).
Deck-Building Efficiency 88 Single-card main-deck use at 1-3 copies with no garnet or lock cost and a typical 3-copy limit (observed deck copies, usage stats).

Calculation

Weight profile: 0.7 Board breaker/Going-second + 0.3 Hand trap. Intrinsic ≈ 65, Deck ≈ 68, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand as a Special Summon response to an opponent's attack
  • Broad deck presence: 123 decks across 23 archetypes, with Battlewasp usage at 100% inclusion (observed)
  • Low deckbuilding cost: generic Insect race, 1-3 copies, no garnet or lock

Weaknesses

  • Battle-step destroy is Insect-gated and costs one of your own cards
  • No recorded boards, so combo conversion rests on text alone
  • Its once-per-turn effects are easy to shut off with a single interruption

Counters / choke points

  • Effect negation of the hand Special Summon or the equip trigger
  • Removal of the attacking Insect before the Damage Step destroy resolves

Best use

Going-second body that trades one of yours for one of theirs in battle and fills an Insect slot. Decks: Beetrooper, Battlewasp, Traptrix, Ragnaraika, Inzektor. Suggested copies: 3.

Evidence & gaps

  • Verified: Level 3 EARTH Insect Effect Monster, 1200 ATK / 1500 DEF (card text); Battle-step destroy of one own and one opponent card, once per turn (card text); Hand Special Summon on opponent attack, and equip from hand or GY for +500/+500, each once per turn (card text)
  • Observed: Appears in 123 recent decks, 91.1% in gameplay type 7 (decks evidence); Spread across 23 distinct archetypes, with Beetrooper at 30.9% (decks evidence); Battlewasp usage statistics inclusion 100% at typical 3 copies (usage statistics)
  • Inferred: Hand summon plus equip make it a live hand-trap-style body (text-based role call); Destroy-own-card cost makes the battle trade roughly even (text-based reasoning)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) top-card data is not populated (top-card status false, no rankings)











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